- Home
- Patch notes
- Mob Holdout
Patch notes
Mob Holdout: Mafia Defense
A mafia lane-defense game. Rival crews storm your wall, wave after wave, and you have one turret to hold the line.
-
Store readyLatest
- NewBuy coins, offers and skins through the App Store and Google Play
- NewRestore purchases from Settings
- NewThe Family VIP subscription and an Elite pass for every season
- NewRewarded ads with an EU consent screen; on iPhone you choose whether ads may track you
- NewDelete your account and all your data from Settings
- NewLinks to the privacy policy and support in Settings
- ImprovedThe game is now called Mob Holdout: Mafia Defense
- ImprovedThe game is now in English for everyone
-
Families and the cloud
- NewYour progress is saved online; on iPhone it comes back when you reinstall
- NewOnline leaderboards
- NewReal families with other players: ranks up to Boss, a family log, faction points and family wars
- ImprovedThe server checks every family action, so ranks and leaderboards stay fair
- NewAnonymous gameplay statistics to improve the game, which you can switch off in Settings
- FixedA fresh install can no longer overwrite progress you saved earlier
-
Seasons
- NewSeasons of 28 days, each with its own look on the street: Street War, Harbor Blockade, Icy Winter and Neon Nights
- NewA season pass with 50 tiers, a season skin at tier 40 and a season title at tier 50
- NewA season boss in Endless mode, worth 300 season points
- NewA cinematic intro at the start of every season
-
Capos
- NewCapos: collectible heroes with stars, fragments and a super attack you trigger yourself
- NewTwo new Capos, Vito and Mama Gina, unlocked with fragments
-
The city grows
- New1,000 missions in 20 chapters, with a mission map, stars and first-clear bonuses
- NewThe city grows from 8 to 24 districts, each with its own investment levels
- NewSix new permanent upgrades and a Boosts tab in the shop
- NewTen new premium skins
- FixedMarquee lights no longer overlap the Play button and the logo
- FixedAfter a win in Aim mode, the next run stays in Aim mode
-
Neon Noir
- NewThe Neon Noir look, with a casino arcade layer: marquee lights, art-deco gold and contracts as mob dossiers
- ImprovedClearer text everywhere, especially on the Contracts screen
-
A fairer economy
- ImprovedFamily rank now goes up to level 1,000, and grows more slowly
- ImprovedCoin rewards rebalanced
- NewA second chance when your wall falls, by watching a short ad
- NewEvery run plays a little differently: weather, enemy mix and twists vary
- ImprovedEnglish is now the default language; Dutch is still available
-
Endless, reworked
- ImprovedEndless mode is now one continuous stream with a rising threat level
- NewRecord chase, rare upgrade cards and the golden courier bonus enemy
- NewOptional risk modifiers for bigger rewards
- NewFamily rank, a first-run-of-the-day bonus and a next-goal prompt
- NewRivalry notifications
- FixedInformation pop-ups no longer end a run
-
First line of defense
- NewA turret on your wall against wave after wave of rival crews
- NewMissions, Endless mode and manual aim
- NewA shop with turret upgrades for Endless mode
No changes of this kind yet.